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Contact

Contact is the hard problem. Collisions are sharp, friction sticks then slips, an object is in the gripper or it isn't. Smooth-dynamics priors fit free-space motion (the swing, the reach, the gesture) and fight exactly the moments that make manipulation useful. Dexterity is where robotics actually breaks. Open question: does physics-structured latent dynamics survive contact?

Connections

Parent: Robotics

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